﻿#region * License - MIT/X11 *

// 
// Copyright (c) 2009 Michael Cummings
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#endregion

#region * Namespace Directives *

using System.Collections.Generic;
using XFG = Microsoft.Xna.Framework;

#endregion

namespace SharpVG
{
    public class VectorGraphicComponent : XFG.DrawableGameComponent
    {
        protected readonly List<VectorGraphic> _vectorGraphics = new List<VectorGraphic>();

        public VectorGraphicComponent(XFG.Game game)
            : base(game)
        {
        }

        public void AddGraphic(VectorGraphic item)
        {
            if (!_vectorGraphics.Contains(item))
                _vectorGraphics.Add(item);
        }

        public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            foreach (var item in _vectorGraphics)
            {
                item.Draw();
            }

            base.Draw(gameTime);
        }
    }
}